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  • Soccer Drills and Football Drills

    Soccer Drills and Football Drills

    Soccer drills for coaching football in youth to professional football. Technical Drills & Tactical Drills, Small Sided Games, Phases of Play and Functional Training.

  • SMALL SIDED GAMES

    SMALL SIDED GAMES

    Soccer small sided games to coach both attacking and defending concepts and principles of play.

  • Functional Training

    Functional Training

    Attacking and Defending functional drills for soccer involve training a specific position and role. Training specific demands for certain positions and units of the team.

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    PHASES OF PLAY

    Phases of Play are more realistic soccer practices designed to simulate a specific sections of play within a real match. Here we train units and whole team understanding of the principles of play and tactical understanding.

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    SOCCER FITNESS

    Soccer players need a combination of aerobic and anaerobic fitness. Positional specific fitness training and exercises are central to modern fitness theory.

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    Technical Exercises

    Technical drills in opposed and unopposed formats to teach the fundamental skills of the game.

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    SOCCER WARM UPS

    Exercises and routines for both pre-game and pre-practice in order to prevent injury, increase performance and mental focus.

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Articles

Exploiting 1vs1 Wing Scenarios (Arsenal)

Soccer Coaching Football Game

Objective(s)
Organization
1) To train a team in soccer finishing techniques.
2) To train a team in soccer crossing techniques.
3) Develop wide player's ability to beat opponents 1vs1 and deliver a cross.
• Using a half football field approx. 40x50yrds (50yrds wide) set up with 3 zones that are distinguishable to the players (2 crossing channels, A & B).
• Split the teams into 7vs7 (4 central outfield players, 2 wide players and a goalkeeper). If more players are available add them to the central area.  If there is an odd number you can play with a neutral player in the central area. 
Instructions
• 2 teams compete to try and score in the soccer goals under the restriction that the finishing player must score from a cross.  
The goal only counts if it follows a cross from the flank area.  
• Players in the central area cannot go over the half way line.  So they play 2vs2 in each half of the field.
• The flank player who does not have possession of the ball is semi-active (they can only block crosses, they cannot tackle).
The ball must be played into the central area before it can be played into zone A or B. Can require a minimum number of passes in the central area also, if needed to create realism.  
If the defending flank playerinttercepts the cross they can retian possession.  
The flank player in possession of the ball can combine with their teammates in the central playing areas. Switch wide players frequently.  
  1. GK distributes into the Yellow Right Striker (RS).
  2. RS then passes out to the Yellow Right Wing player (RW).
  3. The winger takes on the Red Right Back (RB) in a 1vs 1.
  4. Once the RW has the space to deliver a cross they play into the central area for a striker. In this case Yellow Left Striker (LS).
  5. LS finishes on goal.
Coaching Points
1) 1vs1 ability and confidence to take players on (i.e. fients, sop start moves, pace, etc).
2) Delivery of the cross and type of cross (i.e. low, far post, near post, driven, etc).
3) Forwards to create space with good runs for crosses (i.e. near post, far post, etc).
4) Look for combinations with flank players.
5) Look to counter attack and get the ball wide as quick as possible.
Diagram 2 - 2vs1 in the Flank Areas
• Allow a secondary attacking player to enter the flank area to support the RW. This player can ssist in developing 1-2's and overlaps (refer to diagram 2).  

Progressions:

  1. The opponent in the flank area are free to tackle each other and play 1vs1 with no conditions.
  2. Allow central players to cross the half way line.  This way the defending players can step forward and attack the crosses.
  3. Allow the weak side attacking flank player to enter the central area to finish crosses from the opposite side also.
  4. 7vs7 game - 3pts for a headed goal from the flank area, 2pts for a volley/half volley.  All other crosses and goals count as 1pt.  This game can also be played requiring a goal originates from the flank channels only or from anywhere on the pitch.
Variations
1) Allow a secondary attacking player to enter the flank area to support the RW. This player can ssist in developing 1-2's and overlaps (refer to diagram 2).
Notes & Observations
This game creates lots of realistic shooting and finishing opportunities under pressure and with limited touches. Encourage a fast tempo as you would have in a real soccer match.  It also develops the confidence of flank players to run at defenders and learn how to create space to deliver crosses.  A secondary objective of developing good attacking runs from the strikers and weak side midfielders is also important to success in this fast paced small sided game.
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