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Attacking Corner 7 (Snake)

    Set Piece Objective(s)
    1. Loose man markers early and attack different points inside the 18yrd box (edge of the 6yrd box.
    Diagram 1
    • 3 takes the kick (Inswinger or outswinger).
    • 8,9,10 move randomly inbetween each other prior to the kick to block and remove man marking asasignments by the opposition.
    • 5,11 hold the edge of the area for rebounds and attempted clearances.
    • 7 runs in for second phase balls.
    • 4 attacks the far post for overhit balls. 
    • Delivery sure be to the middle or back of the 6yrd box where 8,9,10 all make aggressive runs.
    • The idea is that any man marking assignments to key headers of the ball are lost in the shuffle just prior to the kick being taken.
    1. Encourage creativity at the corner.  You cannot predict the defending teams movements so imporvise where necessary.
    2. 3 is generally left footed to delivery a good ball into the back post area.
    3. Be Organized.
    4. Know your job.
    5. Know your start and end point of your run!
    6. Attack Secondary ball and be agressive.  Attack the ball.
    7. Delivery must be good and to the right place.
    1. As shown above.

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